About RenderPhoenix
Discover the history, philosophy, team, and future direction of RenderPhoenix.
Our Story
RenderPhoenix was originally established in 2019 under the name Minehutt by Tasrif Ibn Mizan. What began as an independent creative experiment crafting virtual worlds quickly expanded into a recognized community presence through projects such as Banglamine City, Zombiepolis, vehicle add-ons, and customized UI packs.
On 22 February 2022, the studio officially adopted the name RenderPhoenix to reflect its evolving visual identity, technical ambition, and focus on high-quality 3D asset creation.
Resilience Through Challenges
On 1 August 2022, RenderPhoenix faced a major setback when several of its core digital accounts and communication channels were compromised. Despite this disruption, the studio continued operating and publishing content until 2024, when the original team gradually dispersed into university and software development careers.
The 2026 Revival
On 22 August 2026, Sabit Hasan officially initiated the revival of RenderPhoenix. Rebuilding the studio's digital infrastructure and reassembling team capabilities, RenderPhoenix is now expanding beyond its historical roots into full-scale game development with Unreal Engine 5, Unity, Blender, and original IP creation.
Studio Timeline
Key milestones in the evolution of RenderPhoenix.
Minehutt Founded
Tasrif Ibn Mizan establishes Minehutt, publishing early community maps and city builds on MCPEDL.
Renamed to RenderPhoenix
Adopts the RenderPhoenix identity to signal a commitment to 3D world creation and technical design.
Account Compromise & Resilience
Overcomes major security breaches across core social channels, continuing project releases through 2024.
Period of Inactivity
The original team gradually disperses; studio operations pause while members pursue higher education.
NASA Space Apps Challenge 2025
RenderPhoenix achieves Regional 2nd Runner-Up with a Moon settlement interactive simulator.
Official Revival Initiated
Sabit Hasan initiates the official revival, transitioning RenderPhoenix into games, 3D worlds, and Unreal/Unity production.
The People Behind RenderPhoenix
Developers, founders, and creators driving the studio forward.
Tasrif Ibn Mizan
Founded Minehutt in 2019 and established RenderPhoenix in 2022. Paved the early creative vision of the studio across community maps, add-ons, and visual packs.
Sabit Hasan
Initiated the official studio revival on 22 August 2026. Oversees studio operations, digital infrastructure rebuild, and direction into broader game development and asset production.
Uthowaipru Chowdhury
Focuses on game mechanics, system architecture, and gameplay logic across indie titles and real-time interactive projects.
Faizul726
Specializes in software application development, client interfaces, and creative technology tooling for RenderPhoenix projects.