After years of quiet evolution and reflection, RenderPhoenix is back.
On 22 August 2026, we officially initiated the rebuilding of RenderPhoenix. This is not simply a return to our past state—it is the opening chapter of a new era.
Where We Came From
Founded in 2019 under the name Minehutt by Tasrif Ibn Mizan, our studio grew by crafting expansive virtual worlds, city maps like Banglamine City and Zombiepolis, vehicle add-ons, and customized UI packs. In February 2022, we evolved into RenderPhoenix, adopting the phoenix symbol to reflect continuous transformation and creation.
Despite a severe security incident in August 2022 that compromised core digital accounts, our team persevered for years. Though the team gradually dispersed by 2024, the identity, craft, and vision of RenderPhoenix remained intact.
2019: Minehutt founded
2022: Renamed to RenderPhoenix
2022: Security compromise & resilience
2024: Period of inactivity
2025: NASA Space Apps Regional 2nd Runner-Up
2026: Official Studio Revival
The New Direction
Under the management of Sabit Hasan, alongside indie game developer Uthowaipru Chowdhury and app developer Faizul726, RenderPhoenix is expanding into a full-scale interactive creative studio.
Our focus now encompasses:
- Original Game Development: Engineering standalone titles in Unreal Engine 5 and Unity.
- Game Assets & 3D Environments: Creating high-performance, modular 3D environments and assets in Blender.
- Interactive Technology: Experimenting with real-time web 3D, simulations, and space application challenges.
- Digital Infrastructure: Rebuilding a modern, secure, static-first web ecosystem rooted in performance and transparency.
“RenderPhoenix is not just a company that makes digital things. It is a studio that builds worlds.”
What Comes Next
Over the coming months, we will be releasing new technical devlogs, asset showcases, and game prototypes. Explore our Selected Work, read about our Capabilities, and stay tuned as we render the future.